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Home · Solutions · XR Education · Training

No hardware. No risk, as often as you need.

What holds training back is often not cost but conditions. Equipment has to stop, risk has to be accepted, and instructors’ schedules have to line up. XR removes those conditions. GOVR builds XR training content for industrial facilities, defense, medicine, corporate education and public education.

In an empty training room, a person in work clothes wearing a VR headset turns a valve that is not there, while an instructor takes notes behind them

Runs accumulate

In physical training, what runs short is not budget but runs. Without stopping equipment or creating risk, the same drill can be repeated as often as needed.

What we provide

We have developed training content for industrial facilities, defense, medicine, corporate education and public education.

Job · Safety training

Inspection procedures, work sequences and responses to hazards are practiced again and again in a virtual environment, without stopping real equipment.

Tactical · Mission training

A scenario editor for terrain, weather, time of day and incidents, together with AI-driven NPCs, builds training for individuals and teams. Hardware input devices are supported.

Clinical skills training

Anatomy and procedures that are hard to grasp from flat material are reproduced in three dimensions.

Corporate training

An AI persona runs the session and plays the counterpart, so debate and interview practice can be repeated without booking people. A real-time summary and evaluation feedback follow each session.

Public · Early-childhood education

Interactive content built on the national early-childhood curriculum and child development stages, run on equipment sites already have, such as interactive whiteboards and PCs.

What it is built with

The same drill under different conditions is a different drill. Each run is built from terrain, weather, time of day and incidents.

TerrainFlat
WeatherClear
TimeDay
IncidentsNone
  • Scenario editorTerrain · Weather · Time · Incidents
  • AI counterparts · NPCsBuilt for individuals or teams
  • Multi-user sessionsSeveral people in the same drill
  • Motion and input devicesDown to hardware input devices
  • Performance data analysisReal-time summary and evaluation feedback after each session

Tell us what you have in mind.

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